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3dsimed3 apply a texture to an object
3dsimed3 apply a texture to an object




3dsimed3 apply a texture to an object
  1. #3dsimed3 apply a texture to an object mods
  2. #3dsimed3 apply a texture to an object download

Kunos, like many others devs, invested hundreds of hours of their time modelling their cars, tracks apart from the rest to make their product as appealing as possible. In order for this to be compared to an essay, all students would have to separately work on creating identical essays. No, because essays are personal and are often filled with opinions or perhaps specific research around a topic. Simply port the content over and get to work on the physics. Why spend tons of hours endlessly recreating the same race cars when modders have already done it in other games.

#3dsimed3 apply a texture to an object mods

You love high quality mods and ported content but not something like this which is the logical next step. The hypocrisy in this thread is astounding.

3dsimed3 apply a texture to an object

People who claims to love AC will buy it anyway.

3dsimed3 apply a texture to an object

They dont seem to give a flying about it. Turn10 models actually Microsoft property are all over the internet. Such action will only make the matter worse for them. Unfortunately not everyone will see it that way. The AC models were already ripped before the 3DSimed update. Fujitsu fi 6670 parts diagram diagram base website parts diagram

#3dsimed3 apply a texture to an object download

I can see the downside for KS obviously and knowing that not everyone in the community has ethics, they will get ripped and others will download the ripped content. Yes it is up to the devs of these games to protect their I. Just reading that 3dsimed support forum they have every game covered expect DTM experience which is encrypted…Kunos team should encrypt their models asap. While your intentions are for render purposes only, you know that it will be only time before the models are exported to other sims. Last edit at 01:48PM by Excalibur.Created by Dave Noonan 3DSimED is a modding modding tool that allows visual editing of both cars and tracks from various simulations. If you try to convert a 3D model, maybe the method with 3DSimEd and polygon cruncher will be the more effective and after, you can also use the method with Zmodeler2 to reduce a little bit more the number of vertices if necessaryĮdited 2 time(s). mts format (Export/ F1CC)Ħ- Import your model into Zmodeler (import/ first select F1 2002.mts and then select your objects) Click on Edit tab and into the menu select Purge /vertices, then Purge/ faces and Purge objectsĥ- Export your model into. Reduce it so that you can see that the quality of your model is similar to the original one (no matter at this stage if the number of poly or vertices are still over the gp4 limits)ģ- Once done, export your model to 3ds forlmat.Ĥ- Import your model into 3DSimed. Into the options windows, Keep the textures,exclude UV's, Exclude also edges and corners. 3ds format.Ģ- Open your 3ds file into Polygon cruncher. Click on your object into vertices mode.Įven if you don't see it into your main window, number of vertices will be reduced and the quality will be kept.ĭo it for each object of your 3d model and only object by objectģ- Advanced method with polygon cruncher and 3DSimEd, If your model has got a high number of poly/ vertices:ġ- Export your 3D model from zmodeler into. Then clck on Modify/ Submesh/ Weld and use these values for multy-target mode: Precision: 0.0001 Smooth: 30.0 UV Limit: 0.0001 Yuou can save a few thousands vertices somehow. Once uniteselected, if you see that the normals are modified, you can recalculate the normals automatically (Surface/ Normals/ Calculate) or to do it manually with Projection or rotation.Ģ- With Zmodeler 2: One of the method I used recently with the weld function if the number of vertices is not too much important. Patience is required but this is the best method. Click on Creat/ Objects/ Uniteselect to To uniteselct each red dots with 2 or more vertices. One red dot may content 2 or multiple vertices. The aim is to reduce the number of faces and/or vertices but also to keep the quality.ġ- With Zmodeler 1.07b: Into vertices mode. I often reached the limits this year with the F1 2018 because of the aerodynamic parts / details + halo + etc. You have got several possibilities to reduce the number of vertices.Ī GP4 car file can't exceed 65534 faces/ vertices






3dsimed3 apply a texture to an object